#Opengl 4.6 additions driver#
Such orthogonal features include runtime error checking (i.e., glGetError after each function call), logging, and caching of driver information. To support orthogonal features of the OpenGL API, glbinding allows attaching a number of callbacks to several concepts of the OpenGL API (e.g. However, we discourage the use of one context in multiple threads.
#Opengl 4.6 additions update#
You must tell glbinding which OpenGL context is used in which thread by calling the initialize method once the context is used first ( glbinding::initialize) and if you want to switch the current context for one thread, you have to update the current context, too ( glbinding::useContext).
The combination of multiple OpenGL contexts and multiple threads for OpenGL usage is supported by glbinding in general. Target_link_libraries( $ Multiple OpenGL Contexts in Multiple Threads 0717 OpenGL 4.6 API Reference Guide OpenGL® is the only cross-platform graphics API that enables developers to create high-performance, visually-compelling graphics software applications, in markets such as CAD, content creation, energy, entertainment, game development, manufacturing, medical, and virtual reality. Since lately, glbinding is also available on vcpkg with more recent releases: The various glbinding packages can be installed either by downloading an installer, e.g., the 圆4 installer for glbinding v3.1.0 for Microsoft Visual Studio 2015, or downloading and extracting one of the precompiled archives, e.g. You can either download the source and manually compile it or use one of the pre-compiled releases of this repository.įor systems providing package managers, we generally strive for packages in these package managers. Glbinding is available for different platforms using different distribution channels.
#Opengl 4.6 additions full#
It provides type-safe parameters, per-feature API headers, lazy function resolution, multi-context and multi-thread support, global and local function callbacks, meta information about the generated OpenGL binding and the OpenGL runtime, as well as tools and examples for quick-starting your projects.īased on the OpenGL API specification ( gl.xml) glbinding is generated using python scripts and templates that can be easily adapted to fit custom needs.Ĭode that is written using a typical C binding for OpenGL, e.g., GLEW, is fully compatible for the use with glbinding and causes no significant impact on runtime performance (see compare example): just replace all includes to the former binding, replace the initialization code and use the appropriate API namespace, e.g., gl for full availability of the OpenGL API. Glbinding leverages C++11 features like enum classes, lambdas, and variadic templates, instead of relying on macros Īll OpenGL symbols are real functions and variables. Glbinding is a cross-platform C++ binding for the OpenGL API.